Deco VGM
Sound Design Portfolio
I create sound effects for a wide range of projects, including video games, films, and multimedia. In sound design, it’s the small details that truly elevate the audio experience. My attention to detail and intuition, developed through 9 years of work in professional recording studios, enables me to consistently bring my work to that next level. I aim to deliver high-quality recordings, and my deep knowledge of plugins and audio editing techniques allows me to craft a diverse and versatile sonic palette. If necessary, I can also implement the sound design into your game engine using tools like Audiokinetic’s Wwise.
To discuss how my sound design can enhance your project, please fill out the form on my contact page and tell me about your game.
This sound replacement demo reel highlights my skills in sound design, Foley recording, and audio editing. Each piece demonstrates my ability to craft immersive audio experiences across a variety of game genres.
This game was created for the GTMK 2024 Game Jam, where we had just 4 days to complete the project. Given the time constraints, I focused on the music and sound design while the programming team managed implementation. I collaborated closely with the team to ensure that the sounds I created were well-suited to their implementation techniques, and I adjusted the audio to optimize it for their workflow, ensuring everything could be integrated as intended.
This sound replacement demo reel highlights my skills in sound design, Foley recording, and audio editing. Each piece demonstrates my ability to craft immersive audio experiences across a variety of game genres.
This VR puzzle experience features a distinctly lo-fi and mysterious aesthetic. To complement this, I crafted a sonic palette of UI sounds that are ominous, distorted, and lo-fi, yet still carry a subtle positive undertone. This reflects the world’s atmosphere—while it feels foreboding and eerie, there are also fleeting moments of calming peace, creating a compelling dissonance that adds depth to the experience. As part of the 2023 VRChat Spookality Jam, this experience garnered 48,000+ players and 5700+ favorites, the highest favorites-to-players ratio among competitors.
This game was created for the GMTK 2024 Game Jam, where we had just 4 days to complete the project. Given the time constraints, I focused on the music and sound design while the programming team managed implementation. I collaborated closely with the team to ensure that the sounds I created were well-suited to their implementation techniques, and I adjusted the audio to optimize it for their workflow, ensuring everything could be integrated as intended.
This game was submitted for the 70th Godot Wild Jam. With the game featuring a Native American theme and aesthetic, I conducted research on Native American culture and instruments to ensure the music and sound design captured an authentic atmosphere. I also incorporated elements from the music into the UI sounds and cues, ensuring the overall sound experience aligned with the game's cultural context.
Candy Bandits is an upcoming game for which I created a number of interactive sound effects. I also produced a recording session with a voice actor to capture source audio, which I then used to create the sounds of the monsters in the game.
This 2023 demo reel highlights my focus on more intimate indie games, offering a contrast to my 2024 reel, which showcases larger, more in-your-face styles of games.
This VR puzzle experience features a distinctly lo-fi and mysterious aesthetic. To complement this, I crafted a sonic palette of UI sounds that are ominous, distorted, and lo-fi, yet still carry a subtle positive undertone. This reflects the world’s atmosphere—while it feels foreboding and eerie, there are also fleeting moments of calming peace, creating a compelling dissonance that adds depth to the experience. As part of the 2023 VRChat Spookality Jam, this experience garnered 48,000+ players and 5700+ favorites, the highest favorites-to-players ratio among competitors.
This game was submitted for the 70th Godot Wild Jam. With the game featuring a Native American theme and aesthetic, I conducted research on Native American culture and instruments to ensure the music and sound design captured an authentic atmosphere. I also incorporated elements from the music into the UI sounds and cues, ensuring the overall sound experience aligned with the game's cultural context.
This 2023 demo reel highlights my focus on more intimate indie games, offering a contrast to my 2024 reel, which showcases larger, more in-your-face styles of games.
Candy Bandits is an upcoming game for which I created a number of interactive sound effects. I also produced a recording session with a voice actor to capture source audio, which I then used to create the sounds of the monsters in the game.