Deco VGM
Game Music Portfolio
I write music in many genres, such as rock, orchestral, electronic, ambient and various others. My compositions fit a large range of video game genres such as shooters, casual games, indie games, adventure games and many others. All of my music is professionally mixed and mastered to industry standards. If needed, I can make my compositions loop-able. I can also provide you with stems so that you can dynamically mix the music in your game engine. I will do my best to tailor my compositions to fit your project’s needs.
To talk with me about composing a soundtrack for your project, please fill out the contact form on my contact page and tell me about your game.
This music replacement demo reel showcases my versatility across a wide range of genres, highlighting my skills in recording, mixing, and musicianship.
While the music I composed for NikNaks' gameplay was more laid-back, the trailer called for something high-energy and dynamic. The driving force behind the track comes from sampled drum loops and a distorted lead bass, creating intensity, while the synths provide a softer, rounded edge to match the cartoonish aesthetic of the characters.
Room In Dream's relaxed and cozy gameplay required a serene composition that balanced subtlety with interest. The music needed to remain unobtrusive, yet engaging enough to avoid becoming repetitive over time. To achieve this, I incorporated jazz chords that occasionally ventured outside the key, adding color without creating too much dissonance. The arrangement, though sparse, evolves throughout the track, gradually introducing new elements to give fresh context to the recurring chord progressions.
This composition presented a unique challenge. The game creator requested music that blended traditional Japanese and Chinese elements with the Galician folk music from her childhood. Additionally, the 'happy theme' and 'boss theme' needed to transition seamlessly between each other, while also standing strong as individual pieces. I aimed to capture the essence of these distinct cultures and ensure the music complemented the gameplay, all within the technical constraints of the project. I'm confident the final result authentically reflects the cultural influences and enhances the overall gaming experience.
The game creator requested a track with a Latin feel, and my goal was to ensure that the fun, light-hearted spirit of the game shone through in the instrumentation. I drew inspiration from Uri Nakayama, a Japanese lounge-jazz artist known for her playful and vibrant arrangements.
While the music I composed for NikNaks' gameplay was more laid-back, the trailer called for something high-energy and dynamic. The driving force behind the track comes from sampled drum loops and a distorted lead bass, creating intensity, while the synths provide a softer, rounded edge to match the cartoonish aesthetic of the characters.
Room In Dream's relaxed and cozy gameplay required a serene composition that balanced subtlety with interest. The music needed to remain unobtrusive, yet engaging enough to avoid becoming repetitive over time. To achieve this, I incorporated jazz chords that occasionally ventured outside the key, adding color without creating too much dissonance. The arrangement, though sparse, evolves throughout the track, gradually introducing new elements to give fresh context to the recurring chord progressions.
This composition presented a unique challenge. The game creator requested music that blended traditional Japanese and Chinese elements with the Galician folk music from her childhood. Additionally, the 'happy theme' and 'boss theme' needed to transition seamlessly between each other, while also standing strong as individual pieces. I aimed to capture the essence of these distinct cultures and ensure the music complemented the gameplay, all within the technical constraints of the project. I'm confident the final result authentically reflects the cultural influences and enhances the overall gaming experience.
The game creator requested a track with a Latin feel, and my goal was to ensure that the fun, light-hearted spirit of the game shone through in the instrumentation. I drew inspiration from Uri Nakayama, a Japanese lounge-jazz artist known for her playful and vibrant arrangements.