Deco VGM
Video Game
Composer / Sound Designer
“Dylan is a talented, efficient and responsible musician. His music is beautifully crafted and perfectly fits the atmosphere of our game.”
“Dylan is a talented, efficient and responsible musician. His music is beautifully crafted and perfectly fits the atmosphere of our game.”
“Dylan has been amazing to work with! He is dedicated to making great audio … I highly recommend working with him.”
This music replacement demo reel showcases my versatility across a wide range of genres, highlighting my skills in recording, mixing, and musicianship.
This sound replacement demo reel highlights my skills in sound design, Foley recording, and audio editing. Each piece demonstrates my ability to craft immersive audio experiences across a variety of game genres.
This music replacement demo reel showcases my versatility across a wide range of genres, highlighting my skills in recording, mixing, and musicianship.
This sound replacement demo reel highlights my skills in sound design, Foley recording, and audio editing. Each piece demonstrates my ability to craft immersive audio experiences across a variety of game genres.
This demo reel demonstrates my expertise in implementing sound into Unity using Wwise. It highlights techniques such as RTPCs, reverb zones, physics-based sound, and material-driven footsteps. Additionally, I showcase my skills in designing character audio.
This demo reel showcases my proficiency in implementing sound into Unreal Engine 5 using Wwise. It highlights my experience with UE5 blueprints, specifically demonstrating an RTPC system that dynamically adjusts the volume of landing sounds and triggers character vocalizations based on the height from which the player falls.
This demo reel demonstrates my expertise in implementing sound into Unity using Wwise. It highlights techniques such as RTPCs, reverb zones, physics-based sound, and material-driven footsteps. Additionally, I showcase my skills in designing character audio.
This demo reel showcases my proficiency in implementing sound into Unreal Engine 5 using Wwise. It highlights my experience with UE5 blueprints, specifically demonstrating an RTPC system that dynamically adjusts the volume of landing sounds and triggers character vocalizations based on the height from which the player falls.
NikNaks (Etheral Games)
While the music I composed for NikNaks' gameplay was more laid-back, the trailer called for something high-energy and dynamic. The driving force behind the track comes from sampled drum loops and a distorted lead bass, creating intensity, while the synths provide a softer, rounded edge to match the cartoonish aesthetic of the characters.
Room In Dream (Cat Head Games)
Room In Dream's relaxed and cozy gameplay required a serene composition that balanced subtlety with interest. The music needed to remain unobtrusive, yet engaging enough to avoid becoming repetitive over time. To achieve this, I incorporated jazz chords that occasionally ventured outside the key, adding color without creating too much dissonance. The arrangement, though sparse, evolves throughout the track, gradually introducing new elements to give fresh context to the recurring chord progressions.
Music
My name is Dylan Cocozzo and I’m a sound designer and game composer available for hire who is looking to work closely with video game developers to create a score that best suits their project.
Fill My Life With Colors (Gas Mask War Studio)
This composition presented a unique challenge. The game creator requested music that blended traditional Japanese and Chinese elements with the Galician folk music from her childhood. Additionally, the 'happy theme' and 'boss theme' needed to transition seamlessly between each other, while also standing strong as individual pieces. I aimed to capture the essence of these distinct cultures and ensure the music complemented the gameplay, all within the technical constraints of the project. I'm confident the final result authentically reflects the cultural influences and enhances the overall gaming experience.
Yusbiza's Adventure (LuaYusbizareth)
The game creator requested a track with a Latin feel, and my goal was to ensure that the fun, light-hearted spirit of the game shone through in the instrumentation. I drew inspiration from Uri Nakayama, a Japanese lounge-jazz artist known for her playful and vibrant arrangements.
When scoring a video game and designing audio, my goal is to enhance the experience of the player, inspire the game developers and create a soundtrack that stands on its own as a great piece of music. One of my strengths is the ability to adapt across a wide range of musical genres, ensuring that my compositions perfectly complement the unique aesthetic and emotional tone of each project I work on.
Sound Design
Great sound design is essential to building an immersive and memorable gaming experience. Just like with music, the goal is to support and elevate the player’s engagement.
Feed The Machine (GMTK 2024 Game Jam)
This game was created for the GTMK 2024 Game Jam, where we had just 4 days to complete the project. Given the time constraints, I focused on the music and sound design while the programming team managed implementation. I collaborated closely with the team to ensure that the sounds I created were well-suited to their implementation techniques, and I adjusted the audio to optimize it for their workflow, ensuring everything could be integrated as intended.
M.K.R.S (VR Chat World by Pseudofossil)
This VR puzzle experience features a distinctly lo-fi and mysterious aesthetic. To complement this, I crafted a sonic palette of UI sounds that are ominous, distorted, and lo-fi, yet still carry a subtle positive undertone. This reflects the world’s atmosphere—while it feels foreboding and eerie, there are also fleeting moments of calming peace, creating a compelling dissonance that adds depth to the experience. As part of the 2023 VRChat Spookality Jam, this experience garnered 48,000+ players and 5700+ favorites, the highest favorites-to-players ratio among competitors.
I draw on 9 years of professional studio recording experience to deliver high-quality recordings, and my deep knowledge of plugins and audio editing techniques allows me to craft a diverse and versatile sonic palette.
Spirits of The Wild (Godot Wild Jam #70)
This game was submitted for the 70th Godot Wild Jam. With the game featuring a Native American theme and aesthetic, I conducted research on Native American culture and instruments to ensure the music and sound design captured an authentic atmosphere. I also incorporated elements from the music into the UI sounds and cues, ensuring the overall sound experience aligned with the game's cultural context.
Candy Bandits (Sufficiently Roasted)
Candy Bandits is an upcoming game for which I created a number of interactive sound effects. I also produced a recording session with a voice actor to capture source audio, which I then used to create the sounds of the monsters in the game.
Music
While the music I composed for NikNaks' gameplay was more laid-back, the trailer called for something high-energy and dynamic. The driving force behind the track comes from sampled drum loops and a distorted lead bass, creating intensity, while the synths provide a softer, rounded edge to match the cartoonish aesthetic of the characters.
Room In Dream's relaxed and cozy gameplay required a serene composition that balanced subtlety with interest. The music needed to remain unobtrusive, yet engaging enough to avoid becoming repetitive over time. To achieve this, I incorporated jazz chords that occasionally ventured outside the key, adding color without creating too much dissonance. The arrangement, though sparse, evolves throughout the track, gradually introducing new elements to give fresh context to the recurring chord progressions.
This composition presented a unique challenge. The game creator requested music that blended traditional Japanese and Chinese elements with the Galician folk music from her childhood. Additionally, the 'happy theme' and 'boss theme' needed to transition seamlessly between each other, while also standing strong as individual pieces. I aimed to capture the essence of these distinct cultures and ensure the music complemented the gameplay, all within the technical constraints of the project. I'm confident the final result authentically reflects the cultural influences and enhances the overall gaming experience.
The game creator requested a track with a Latin feel, and my goal was to ensure that the fun, light-hearted spirit of the game shone through in the instrumentation. I drew inspiration from Uri Nakayama, a Japanese lounge-jazz artist known for her playful and vibrant arrangements.
Sound Design
This game was created for the GMTK 2024 Game Jam, where we had just 4 days to complete the project. Given the time constraints, I focused on the music and sound design while the programming team managed implementation. I collaborated closely with the team to ensure that the sounds I created were well-suited to their implementation techniques, and I adjusted the audio to optimize it for their workflow, ensuring everything could be integrated as intended.
This VR puzzle experience features a distinctly lo-fi and mysterious aesthetic. To complement this, I crafted a sonic palette of UI sounds that are ominous, distorted, and lo-fi, yet still carry a subtle positive undertone. This reflects the world’s atmosphere—while it feels foreboding and eerie, there are also fleeting moments of calming peace, creating a compelling dissonance that adds depth to the experience. As part of the 2023 VRChat Spookality Jam, this experience garnered 48,000+ players and 5700+ favorites, the highest favorites-to-players ratio among competitors.
This game was submitted for the 70th Godot Wild Jam. With the game featuring a Native American theme and aesthetic, I conducted research on Native American culture and instruments to ensure the music and sound design captured an authentic atmosphere. I also incorporated elements from the music into the UI sounds and cues, ensuring the overall sound experience aligned with the game's cultural context.
Candy Bandits is an upcoming game for which I created a number of interactive sound effects. I also produced a recording session with a voice actor to capture source audio, which I then used to create the sounds of the monsters in the game.
Mixing and Mastering
All of the music I produce is professionally mixed and mastered to industry standards. I make use of both plugins and vintage analog gear to ensure my mixes can compete with Triple-A productions and sound perfect on any listening system.
I also provide stand-alone mixing and mastering services, so if you already have music for your game but want to give it the professional edge that will set it apart from the competition, don’t hesitate to get in touch with me.
Audio Engineering
I am recognized by my clients and co-workers as a dependable and creative engineer who has a passion for what he does. Recording engineering is not only a way to translate my clients ideas into reality, but to express my own sonic creativity.
One of the highlights of my career was engineering for the Grammy Award-winning rock band Living Colour’s 2017 album “Shade”. I have also engineered on numerous projects with Living Colour band member Will Calhoun. Another career highlight was assistant engineering on the world-renowned blues rock band Savoy Brown’s 2019 album “City Night”. I worked on many albums as an assistant engineer at the blues studio Showplace Studios, which is a recording studio known for recording and mixing albums by artists such as Keith Richards, Eric Clapton, Leslie West, Nirvana, Steve Miller, Levon Helm, and many more legendary musicians.