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Deco VGM

Video Game
Composer / Sound Designer

“Dylan is a talented, efficient and responsible musician. His music is beautifully crafted and perfectly fits the atmosphere of our game.”

– Cat Head Games

“Dylan is a talented, efficient and responsible musician. His music is beautifully crafted and perfectly fits the atmosphere of our game.”

– Cat Head Games

“Dylan has been amazing to work with! He is dedicated to making great audio … I highly recommend working with him.”

– Etheral Games

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NikNaks (Etheral Games)

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Room In Dream (Cat Head Games)

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Music

My name is Dylan Cocozzo and I’m a sound designer and game composer available for hire who is looking to work closely with video game developers to create a score that best suits their project.

Fill My Life With Colors (Gas Mask War Studio)

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Yusbiza's Adventure (LuaYusbizareth)

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When scoring a video game and designing audio, my goal is to  enhance the experience of the player, inspire the game developers and create a soundtrack that stands on its own as a great piece of music. One of my strengths is the ability to adapt across a wide range of musical genres, ensuring that my compositions perfectly complement the unique aesthetic and emotional tone of each project I work on.

Sound Design

Great sound design is essential to building an immersive and memorable gaming experience.  Just like with music, the goal is to support and elevate the player’s engagement.

Feed The Machine (GMTK 2024 Game Jam)

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This game was created for the GTMK 2024 Game Jam, where we had just 4 days to complete the project. Given the time constraints, I focused on the music and sound design while the programming team managed implementation. I collaborated closely with the team to ensure that the sounds I created were well-suited to their implementation techniques, and I adjusted the audio to optimize it for their workflow, ensuring everything could be integrated as intended.

M.K.R.S (VR Chat World by Pseudofossil)

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I draw on 9 years of professional studio recording experience to deliver high-quality recordings, and my deep knowledge of plugins and audio editing techniques allows me to craft a diverse and versatile sonic palette.

Spirits of The Wild (Godot Wild Jam #70)

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This game was submitted for the 70th Godot Wild Jam. With the game featuring a Native American theme and aesthetic, I conducted research on Native American culture and instruments to ensure the music and sound design captured an authentic atmosphere. I also incorporated elements from the music into the UI sounds and cues, ensuring the overall sound experience aligned with the game's cultural context.

Candy Bandits (Sufficiently Roasted)

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Candy Bandits is an upcoming game for which I created a number of interactive sound effects. I also produced a recording session with a voice actor to capture source audio, which I then used to create the sounds of the monsters in the game.

Music

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Sound Design

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This game was created for the GMTK 2024 Game Jam, where we had just 4 days to complete the project. Given the time constraints, I focused on the music and sound design while the programming team managed implementation. I collaborated closely with the team to ensure that the sounds I created were well-suited to their implementation techniques, and I adjusted the audio to optimize it for their workflow, ensuring everything could be integrated as intended.

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Popup Modal Example - Mobile Thumbnail
× Image

This game was submitted for the 70th Godot Wild Jam. With the game featuring a Native American theme and aesthetic, I conducted research on Native American culture and instruments to ensure the music and sound design captured an authentic atmosphere. I also incorporated elements from the music into the UI sounds and cues, ensuring the overall sound experience aligned with the game's cultural context.

Popup Modal Example - Mobile Thumbnail
× Image

Candy Bandits is an upcoming game for which I created a number of interactive sound effects. I also produced a recording session with a voice actor to capture source audio, which I then used to create the sounds of the monsters in the game.

Mixing and Mastering

All of the music I produce is professionally mixed and mastered to industry standards.  I make use of both plugins and vintage analog gear to ensure my mixes can  compete with Triple-A productions and sound perfect on any listening system.

I also provide stand-alone mixing and mastering services, so if you  already have music for your game but want to give it the professional edge  that will set it apart from the competition, don’t hesitate to get in touch with me.

Audio Engineering

I am recognized by my clients and co-workers as a dependable and creative engineer who has a passion for what he does. Recording engineering is not only a way to translate my clients ideas into reality, but to express my own sonic creativity. 

 

One of the highlights of my career was engineering for the Grammy Award-winning rock band Living Colour’s 2017 album “Shade”. I have also engineered on numerous projects with Living Colour band member Will Calhoun. Another career highlight was assistant engineering on the world-renowned blues rock band Savoy Brown’s 2019 album “City Night”. I worked on many albums as an assistant engineer at the blues studio Showplace Studios, which is a recording studio known for recording and mixing albums by artists such as Keith Richards, Eric Clapton, Leslie West, Nirvana, Steve Miller, Levon Helm, and many more legendary musicians. 

Contact - Dylan@decovgm.com